Snap your tiles
Take a picture of your hand. We read the tiles and show you what hands you're closest to on the card you're playing.
Your group. Your style. Your night.
A training table for the days between. A guiding hand for new players at the table. And a community of players to grow with, one hand at a time.
10,000 lifetime Founding Member slots. The door closes when they're gone. What that gets you
Mahjong night
Tuesday at 8.
The one on the calendar in pen.
(or the recurring slot on the Skylight.)
The training table
Deal yourself a hand. Walk a full Charleston. Get tips and tricks. Play it out to the end. Practice the cards until they read fast at the real table.
The mechanics that the training table teaches transfer. Once you've put time in here, learning a new card, any card, is faster every time after.
Beginner help at the table
Most groups have one: the friend who almost said no because she didn't think she knew enough, the new player still figuring out the suits, or the whole table when this year's card feels like a wall. The app is for learning the card. The early sessions when you're still finding your way, and the time between when you're sharpening up. Once you know it, the phone goes back in your pocket.
Take a picture of your hand. We read the tiles and show you what hands you're closest to on the card you're playing.
Pass-and-keep for each round, with one sentence on why. For when the table's still figuring it out together.
Your top hands ranked by how close you are, with the tiles you'd still need. Honest about the long shots.
Crak the Hand
Each day, a new puzzle. The tiles the winning player threw away on the journey to mahjong show up one batch at a time. You pick the tiles you think made it to the final hand. Reveal one match per guess. No peeking at the card. That's the game.
Crak Dragon
A 5-minute double mahj sprint. The timer counts down, the tiles come and go, you race to build up to two mahjong hands. Harder hands and earlier calls score more. The leader holds The Crak Dragon title, until a new champion arrives.
Founding Members
Once ten thousand are in, the door closes for good. Until then, everyone who joins gets the founding bundle.
Friends. Laughs. Mahjongs called.
Group nights, together
Most things are better when there's a group of you on it together. Get four together, play for two weeks free, then settle into the group rate.
Tap Start a group trial. We give you a six-character code like MAJONG-A47. Text it to your three.
Once four are in, the trial activates. Everyone gets the full app: hand helper, hand decoder, the whole thing. Two weeks instead of one. One extra week because you brought friends.
Anyone who hit three hours during the trial gets the group rate: $32 per person, per year → save $10 each vs solo.
An enamel pin of the mark of The Crak Dragon for the host, and a permanent Founding Group badge on their profile. Two gifts: one for the mantel, one for the record.
Your propagation bench
The app keeps quiet track of how you play. A plant grows on your bench for each thing you do: your daily streak, your accuracy, the hours you've put in, the hands you've finished, the friends you've brought along.
The hydrangea is the social one. It grows whenever you share: a link tapped from inside the app, a friend you invited to play a hand, a code you texted to your group. When the friend signs up, you get a fresh bud. When she stays around, the bud opens into a full bloom.
Share a link or invite a friend.
She signs up. A bud appears.
She stays. The bud blooms.
Your tablescape
Backgrounds, themes, tile backs, rack designs. Set the table the way you'd set it for guests. The tiles you'll see every day become yours.
The app you open every day deserves to feel like a place. Pick the background that fits your room, the tile back you want to see a hundred times a week, the rack design that feels like yours. Then live in it.
The charity vote
Every quarter, the community decides where the donation goes. Your vote is your invites. Every friend you bring in who stays for thirty days becomes one vote toward the cause you care about. Founding Members get a vote in every quarter, no invites required.
What you get
A training table, hand helpers, daily puzzles, and group nights together. Try it free first. Cancel anytime.
Pricing
One small payment a year. Group rate kicks in when there are four of you on it together. That's the best deal we offer.
$32 /person/year
Save $10/year vs Solo · 4+ players
For the table that plays together.
$42 /year
Save 30% vs monthly · almost 4 free months
The full app, on your own.
$5 /month
Cancel anytime
Pay as you go.
Anyone who hits three hours during the trial gets the group rate, even if only three of you do.
Cards
Tell us which card you're playing, the National Mah Jongg League card or the American Mahjong Society card, and every hand match, Charleston tip, and practice game lines up with it. You play with your own official card; the app doesn't include it.
Need a card? Buy an NMJL card Buy an AMS card
The cards belong to their publishers, the National Mah Jongg League and the American Mahjong Society. They publish and sell their cards each year, so the cards aren't part of the app and you'll need your own to play. We're an independent training companion, not affiliated with or endorsed by either.
A history of the game
Mahjong began in 19th-century China, traced most often to the Qing Dynasty. Played with carved tiles in three suits (cracks, dots, and bams), it spread through trading ports and arrived in American homes by the 1920s. American players adapted the rules, added the joker and the Charleston, and made the game something of its own.
Jewish-American women were central to what came next. They formed clubs, standardized the play, and in 1937 founded the National Mah Jongg League, which has published the annual card every year since. That tradition has survived wars, depressions, and a long quiet stretch before the game's current revival, and we honor it every time the game gets played.
We built Crak Dot Bam to bring more friends to the table, and give confidence to every player who takes a seat.
FAQ
Mostly two things: the live-help features (faster hand reading, Charleston advice when the table's stuck), and the training table for when you're teaching a new friend or getting reps on the year's card. Use what helps. Skip the rest.
That's most of what the training table is for. Drill against the current card, get faster at recognizing patterns, miss fewer hands at the real table. It's the same loop teachers use, just on your own time.
Yes. Solo gets a 7-day free trial: the whole app, no card up front. Groups get a two-week trial together. Invite your three friends, play for two weeks, then anyone who hit three hours gets the group rate ($32/person/year). Cancel anytime.
A small collection of plants in the app, each tracking a different part of how you play: your streak, your accuracy, your hours, your wins, your shares. They grow quietly while you use the app. The hydrangea is the friendship one. It grows when you share, and blooms when a friend you brought in stays.
A small curated shop tucked into the app. We pick a handful of things (pretty tile bags, soft-touch linens for the table, snack boards, the occasional book) that fit the kind of game night you're already having. Sometimes it's a cute sweater we couldn't stop thinking about, or a discount code from a partner we love. Picks rotate. It's tucked in the menu, there when you feel like browsing, gone when you don't.
Yes, anytime. You keep your stats, your bench, your saved backgrounds, and your badges.
No.